Idea list

Roblox UI ideas you can build today

Twelve layouts grouped by the game type they belong to. Each one opens in the maker as a preset, so you are editing a real screen within a click instead of collecting screenshots.

Game type12 / IDEAS
  • 01Simulator2 ideas
  • 02Obby and casual2 ideas
  • 03Tycoon2 ideas
  • 04RPG and adventure2 ideas
  • 05Horror2 ideas
  • 06Fighting and PvP2 ideas

Simulator

Simulator players buy currency early and often, so the shop and the inventory do most of the work.

shop / simulator

Coin and gem shop with three tiers

Why it works
A tiered shop with bundle prices gives a first purchase and an upgrade path instead of one button.

Open this preset
inventory / cute

Pet inventory with rarity borders

Why it works
Rarity is the first thing players scan for; colour-coded slots work faster than a name list.

Open this preset

Obby and casual

Short sessions, phone screens, and players who leave if the first screen is confusing.

hud / minimal

Stage and checkpoint HUD

Why it works
Stage number and checkpoints stay readable without covering the platform the player is jumping to.

Open this preset
menu / cute

One-button retry menu

Why it works
A single large target suits thumb input; the text just explains what happened.

Open this preset

Tycoon

Every purchase is a cost-benefit judgement, so the interface has to show both numbers.

shop / minimal

Upgrade panel with cost and income

Why it works
Showing the price next to the income change answers the only question a tycoon player has.

Open this preset
menu / simulator

Main menu with saved progress

Why it works
Tycoon players rejoin constantly; a menu that reflects saved state reduces drop-off at load.

Open this preset

RPG and adventure

Long sessions and many item types, so the inventory carries the design.

inventory / fantasy

Equipment grid with item cards

Why it works
Equipped state, rarity, and quantity in one card removes a second screen players would otherwise need.

Open this preset
daily-reward / fantasy

Quest reward popup

Why it works
Claiming a reward is the emotional beat of a quest chain; give it its own screen instead of a chat line.

Open this preset

Horror

The UI should stay out of the way and still tell the player they are about to die.

hud / military

Minimal sanity and stamina HUD

Why it works
Two bars and no decoration keeps the screen dark and the tension intact.

Open this preset
inventory / military

Locker inventory screen

Why it works
A restricted inventory with few slots makes every held item feel like a decision.

Open this preset

Fighting and PvP

Players read the HUD between exchanges, so status has to be legible in a glance.

hud / neon

Rank and win-streak HUD

Why it works
Streaks are the reason players keep queueing; putting them next to health makes the risk visible.

Open this preset
gamepass-popup / neon

Gamepass upgrade popup

Why it works
One offer, one price, one benefit — a popup converts better than a menu tab players never open.

Open this preset

How to use the list

From an idea to a screen you can test

  1. Step 1

    Open the preset

    The card sets the screen type and style in the maker, so the layout you read about is the layout you edit.

  2. Step 2

    Rewrite the copy for your game

    Item names, prices, and button labels are placeholders. Keep them short — long labels break on phone widths first.

  3. Step 3

    Check it at phone width

    Switch the preview to the mobile layout before you export, because that is where most Roblox traffic arrives.

  4. Step 4

    Export and wire the data

    Copy the Luau into a ScreenGui, then connect the rows to your own inventory or purchase system.

Questions

Roblox UI idea questions

Where do these Roblox UI ideas come from?+

They are grouped by the game types the maker's presets already cover — simulator, obby, tycoon, RPG, horror, and PvP — so each idea maps to a layout that exists rather than a screenshot you have to rebuild.

Can I use these layouts in a published game?+

Yes. The exported Luau is regular UI code for your own game. Roblox's own terms still apply to whatever you publish.

Do the presets include icons or images?+

No. The presets build frames, labels, and buttons, so you add your own icons and thumbnails after export. That also keeps the layout from depending on assets you do not own.

How many screens should a game have?+

Start with a HUD and one screen. Adding a second screen is cheap once the first one has a close path, a phone-width check, and separate elements for price and state.